‘Flight simulator’ on the Xbox will support VRR for a better frame level

During the Microsoft E3 2021 showcase on Sunday, we looked well on the flight simulator that runs on the Xbox X series, but missing from the trailer is a context of how the game will be done on the console. We now have answers. In the Twitter response seen by Eurogamer, Microsoft confirms the X and S series will target a base of 30 frames per second. However, if you have a relatively new TV set that displays an HDMI connection 2.1 and support for variable refresh levels, the game will exceed 30 fps.

Eurogamer also saw the FAQ that provided additions to how the console version of the flight simulator will interact with his PC colleagues. In short, if you buy a game through the Windows Store, you don’t need to reply in the Xbox to play it there – even though you won’t have the same luck if you buy a game from Valve. On the same record, Microsoft and ASOBO produced by DLC will also be carried between the Xbox and Windows Store PC version, as will achieve achievements. Apart from that limitation, Microsoft will fully support cross crossing each platform. So, if you decide to play games on Xbox comes July 27, you will see a Steam player and Windows Store when you are taken to the sky.

Rajesh

Rajesh

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