The mythical games are proud of Block Block Party, of course. The co-founders John Linden and Rudy Koch are pleased that this has found a substantial audience, and they are pleased to associate with brands such as Burberry and Deadmau5. They were great to receive additional $ 75 million from investors this month, bringing their total funding to $ 120 million. But really, Blockos Block Party is more than one side dung for mythical games. What Linden and Koch are actually selling is a gameplay ecosystem and NFT-oriented development.
The problem is that, by a majority of mythical audience, it sounds boring like hell. It is much easier to sell blankos, a colorful online world filled with user-created toys and cartoon vibrations, that it does not consist of locking savings on a basis of brands of brands. children and big brands.
“The Blankos are obviously the ground proven,” said Linden Engadget. “We control all the levers of whites, which is great, so we can do a lot of tests and really see what strikes with the community. But the idea behind this is to give it so that other games can use the same concepts. “
Blankos has never been supposed to be a full game. It started as a technical demonstration, a way for mythical developers to demonstrate their NFT market to potential partners. Cligies works in accessibility premises, property and shortage – it’s a free title where players (and brands) can create game worlds without required coding skills and create objects and characters unique to collect or sell as NFTS. The Blankos themselves are common toys, funko-esques, getting home the idea that they are collector objects, even if they are completely digital.
This NFT market is the heart of whites, and that’s what mythical is really interested in construction.
“What NFT allow us to do is get the player into the economy in order to participate in the value they bring to the game,” Koch said. “Through the articles they earn, through the levels they build, through the customizations they do – they have the NFTs. They have the articles, for the first time. And they can play with them, they can sell them. “
The idea of selling items at stake for real money is not new, but the property supplied with the east locking technology. There are existing markets where players buy and sell gaming keys, digital weapons and rare cosmetic equipment, although they work on legally diverse soil. Players often do not have the things they trotting – the game developer does. Counter-Strike: The global offensive has a warm gray market, players spend northerly $ 100,000 for specific weapon skins.
“We have seen gray markets appear around most popular games, almost all popular games,” said Koch. “Players clearly see the value, and they want to buy and sell things from each other … [But] It’s still part of the fringe, it has always been illegitimate.”
Linden has accepted and added: “When these gray markets appear, they are not safe. You do not know if you are going to get the assets, there is a lot of fraud in these things, there is a lot of laundering, there are many different things, and negative things happened in these gray markets. And I think that’s what we want to try to legitimize. We want to do this game, part of the ecosystem, so you can conceive that. “